Motocross Madness 2 - High Definition Series Nationals |
A "High Definition" track as I call it is a track created with roughly twice the resolution in displacement (horizontally) as well as twice the resolution in textures. I happen to stumble across this through one of my many "experimental" sessions with Armadillo. Basically I discovered that an SX track and a Stunt track are proportionally the same, only one is a 3x3 tile format (SX) and the other is a 6x6 tile format (Stunt). This means that if you make an SX track at 3.0 scale you would have an identical Stunt track at 1.5 scale, only twice the resolution! I immediately thought this would be cool to try because I've always wanted to have those skinny "wheel ruts" that are so common in real life. ...And besides, the textures would look absolutely amazing with clear, sharp casted shadows! It was an opportunity I couldn't possible pass up.
I started by using my track DogBite SX as an experiment. Since it was already complete, all I had to do was make a Stunt version of it and hand edit/copy the data over from the original files. What Armadillo won't let you do is make a spline (TDF file) in a Stunt track so you will need an SX version of your track just to make this. NOTE: The spline is absolutely required to have a working National track so don't skip this! Once all the files are in place and appropriately edited, it's just a simple matter of bundling the track in Armadillo and then moving the ENV file out of the Quarries folder and into the National folder.
"Why not put the track in the SX folder?" I found through testing that this track format is just too different than a typical SX track to be stable and reliable as an SX track. Attempting to run the track as an SX is NOT recommended and may cause your computer to freeze during game play.
I'm sure a few of you will want to try this so here is a simple list of things you need to do. You will need to create two (2) versions of your track: a Stunt and an SX. The SX version is mostly used to make the spline so the quality and detail of it is not that important. Here are some steps you should follow:
[ResourceFiles] TotalFileSets=13 << INCREMENT THIS NUMBER RootPath=E:\MCM2\TrackEditor\Projects\HDS_DogBiteSX FileSet_1=HDS_DogBiteSX*.wpt FileSet_2=HDS_DogBiteSX.esb FileSet_3=HDS_DogBiteSX.scn FileSet_4=HDS_DogBiteSX.trn FileSet_5=HDS_DogBiteSX.seg FileSet_6=HDS_DogBiteSX.tga FileSet_7=HDS_DogBiteSXS.tga OutputFilename=E:\MCM2\TrackEditor\Projects\HDS_DogBiteSX\HDS_DogBiteSX.env FileSet_8=e:\MCM2\TrackEditor\UserModels\SLTFiles\TdTent3_TD_001.slt FileSet_9=e:\MCM2\TrackEditor\UserModels\SLTFiles\TdTent3_TD_002.slt FileSet_10=e:\MCM2\TrackEditor\UserModels\SLTFiles\TdTent3_TD_003.slt FileSet_11=HDS_DogBiteSX.cmp FileSet_12=HDS_DogBiteSX.tex FileSet_13=HDS_DogBiteSX.tdf << ADD THIS LINE
THESE TRACKS MAY CAUSE MCM2 OR YOUR COMPUTER TO CRASH OR FREEZE!! This is due to the fact that there are a lot more polys being stuffed into the same area. Depending on your system it could work just fine or totally screw up. Although I encourage you to try these, I recommend that you try them at your own risk.
If you are looking for higher frame rates then these tracks are not for you. If you are looking full rooms in the Zone then these tracks are also not for you. ...But if you want to check out the most details, best textures possible for MCM2, then you've come to the right place!
Enjoy!! :-)
Jeff Hamblin (VRT_MCMnut)
Email: jhamblin0@aol.com